This project brought together several software programs. I began with Fractorium for the alpha fractal image sequence, then used Blender 2.8 (beta) to create the background using only Cycles shader nodes.
This was the first real project I did in Blender 2.8. Afterward, I composited them together in Natron and added some special effects. As can be seen in the screenshot, I went back-and-forth experimenting with floating-orb particles eventually deciding against them.
At the beginning, The “sliding screenshot panes” were a learning opportunity for me in that I used the “holdout” cycles shader node for the first time!
This has long been an ambition of mine, but never really materialized until now. This Logo I actually feel qualifies as a visual representative of this blog, and ironically enough is partially composed of an object created in yet another Opensource design program: Incendia.
Continue reading “New site Logo”
Smoke simuations have been an area of interest of mine for a long time. In the past, I didn’t have the ability to render them since my hardware was inadequate to do it in a reasonable timeframe.
Continue reading “Smoke Simulation Renders!”
I apologize posts have been infrequent lately. I have been pretty busy since the beginning of the Fall with work.
That said, I have been really interested in returning to colored fluid renders like this. I experiment with a couple of different looks, different render sample rates and simulation settings. Continue reading “Aqua Flush”
Nothing spectacular – but I was drawn to a scene with a cool chair and desk. Finished in about one night. All assets are my own.
Rear ship engine
Front landing pad view
This was an experiment with normal and black/white heightmaps. Everything was hand-drawn. I attempted some more adventurous post-composited, but I’m not sure the Ice turned out correctly in the corridor shot. What’s funny is upon starting the processing work, I realized that the ship looks more like a cray model than a full-sized ship. Rather than trying to imagine it is something it isn’t, I’m going with it as a miniature scene in real space. Enjoy!
This has been an aesthetic automotive envy of mine since my early high school years. It represents my second attempt at a vehicle in 3d. As always, I take great pride in admitting no outside textures were used for the final render. Here’s a pullout view of the individual objects: