Move Moving Fractals!

This project brought together several software programs. I began with Fractorium for the alpha fractal image sequence, then used Blender 2.8 (beta) to create the background using only Cycles shader nodes. Fractorium Still.png

This was the first real project I did in Blender 2.8. Blender 2 8.pngAfterward, I composited them together in Natron and added some special effects. As can be seen in the screenshot, I went back-and-forth experimenting with floating-orb particles eventually deciding against them.

Natron

At the beginning, The “sliding screenshot panes” were a learning opportunity for me in that I used the “holdout” cycles shader node for the first time! Blender.png

Aqua Flush

Aqua Flush Spash page1

I apologize posts have been infrequent lately. I have been pretty busy since the beginning of the Fall with work.

That said, I have been really interested in returning to colored fluid renders like this. I experiment with a couple of different looks, different render sample rates and simulation settings. Continue reading “Aqua Flush”

Sci-fi corridor

This was an experiment with normal and black/white heightmaps. Everything was hand-drawn. I attempted some more adventurous post-composited, but I’m not sure the Ice turned out correctly in the corridor shot. What’s funny is upon starting the processing work, I realized that the ship looks more like a cray model than a full-sized ship. Rather than trying to imagine it is something it isn’t, I’m going with it as a miniature scene in real space. Enjoy!

space_corridor_rear.png

’97 Blue Mitsubishi Eclipse

This has been an aesthetic automotive envy of mine since my early high school years. It represents my second attempt at a vehicle in 3d. As always, I take great pride in admitting no outside textures were used for the final render. Here’s a pullout view of the individual objects:

Blue 1997 Eclipse_orthographic wireframe