This project brought together several software programs. I began with Fractorium for the alpha fractal image sequence, then used Blender 2.8 (beta) to create the background using only Cycles shader nodes.
This was the first real project I did in Blender 2.8. Afterward, I composited them together in Natron and added some special effects. As can be seen in the screenshot, I went back-and-forth experimenting with floating-orb particles eventually deciding against them.
At the beginning, The “sliding screenshot panes” were a learning opportunity for me in that I used the “holdout” cycles shader node for the first time!
Fractal animation videos have been an ambition of mine for about a year now. However, the available (free-to-use) software has made the render time ridiculous. This video marks the end of my searching for a solution to fractal animations in a palatable amount of time. As you can see, the time to render a 10 second video is very reasonable:
Furthermore, the potential for creating still fractal images is also impressive here, since one common issue with a lot of the software out there is the limited resolution output. While the animation videos will now be more impressive thanks to the speed increase from GPU rendering, this will also make interactive image adjustments for UHD still renders awesome too!
I’m sure someone will have more knowledge on the topic than me (excluding Mandelbulb’s limited GPU support option). Every artist has their own workflow; Fractorium was just something that was pretty intuitive for me. I’d love to see animations others come up with!
This was another dabbling experiment in MagicaVoxel. I was particularly impressed with the reflective abilities and how changes to the FOV affected it.