Blistering Blaze compilation video

This was put on the shelf for a while, but I got back to it and added a couple of things.

  1. Animated Soundbars
  2. Static fractal background
  3. Animated particle simulation background

This project also marks my further exploration of the Blender teams new beta release of Blender 2.8. To be honest, I have actually been using the viewport renderer exclusively up to this point. Eevee (Blender 2.8’s new renderer) allows for bloom to be rendered in real-time in the viewport (along with DOF and many other features). In particular though, I am fond of the active object outline that can be included in the final render (which can be set to whatever format one could want) as well as viewport samples. Most admirable about viewport render has ALWAYS been the fraction of time needed for rendering an animation (let along a single image)!Blender soundbars

 

One of the really cool take-aways from this project was my finding a video format that authentically authentically supports an alpha channel (transparent background). This allowed for some greater transitions and video overlays.

Here are a few snapshots:

 

 

 

Move Moving Fractals!

This project brought together several software programs. I began with Fractorium for the alpha fractal image sequence, then used Blender 2.8 (beta) to create the background using only Cycles shader nodes. Fractorium Still.png

This was the first real project I did in Blender 2.8. Blender 2 8.pngAfterward, I composited them together in Natron and added some special effects. As can be seen in the screenshot, I went back-and-forth experimenting with floating-orb particles eventually deciding against them.

Natron

At the beginning, The “sliding screenshot panes” were a learning opportunity for me in that I used the “holdout” cycles shader node for the first time! Blender.png

Fractal Animation Creation!

 

Fractal animation videos have been an ambition of mine for about a year now. However, the available (free-to-use) software has made the render time ridiculous. This video marks the end of my searching for a solution to fractal animations in a palatable amount of time. As you can see, the time to render a 10 second video is very reasonable:

Final Render results.png

Furthermore, the potential for creating still fractal images is also impressive here, since one common issue with a lot of the software out there is the limited resolution output. While the animation videos will now be more impressive thanks to the speed increase from GPU rendering, this will also make interactive image adjustments for UHD still renders awesome too!

I’m sure someone will have more knowledge on the topic than me (excluding Mandelbulb’s limited GPU support option). Every artist has their own workflow; Fractorium was just something that was pretty intuitive for me. I’d love to see animations others come up with!